Title of the game : Labyrinth
Thursday, 19 November 2015
LO4 - Product Schedule
Pre-Production : The development would take 2-3 months in order to complete with a lot having to be taken into account like research and things in the game during playing it.
Most of the time in pre-production will be used on the art work which will take a long time to develop a lot of the different titles, characters, spells, maps and a lot more where I will need to research mythology and different Greek gods in more detail to see if there is anything else I can add into my game or any greek objects which players can obtain.
Production : The production will take just under a year which will be dedicated to actually building the game where all the designs from the pre-production are actually brought and made inside the game like different characters, maps, objects, levels and monsters. If anything needs changing or improving we can go back to the pre-production to change or improve anything which we feel needs to be changed, upgraded or deleted.
Post-Production : During the Post-production stage this is where the game will be tested, we can employ testers to play the game where we can see if there are any glitches or bugs which ruin the game for the player where we can fix them. We can also see if the tester feels like we could add something in to improve it and make the player enjoy the game more.
LO4 - Legal and Ethical
There won’t be any legal problems as all music will be made by us or we will ask for permission to use certain material and won’t use anything which isn’t ours so that we won’t get into trouble as well as we will be designing all our own logos, characters and maps without copying them for anywhere else.
I have targeted my audience as being over the age of 18 which gives my game lenience where there will be a lot of violence which displaying it at the highest age rating you can by Pegi it means our game can contain a lot more than what it could under other ratings like any gross/ violence is allowed, bad language, fear and many others. There won’t be any swearing in our game as it is not necessary where we won’t offend any of the audience with constant swearing like some games.
LO4 - Target audience
The target audience for my game is 18-26 year olds who play Pc games which I have rated it over 18 because of the violence and gore from different fights. I say that the gender would be 80/20 for males with more male characters and a lot of violence.
Alex, 18 years old and lives in Sheffield, he studies at Sheffield Hallam University where he is focusing on a gaming course where he is wanting to join a big gaming company to work for them with producing a variety of games. He owns a PC and Xbox but mostly uses his PC for games which he can’t get on his Xbox especially mythology games which he enjoys playing because of the different characters with abilities, monsters, levels and the different graphics. He is very competitive and finds himself playing games with an interesting story for hours where he wants to explore more and finds out what’s next.
LO4 - Requirements & Platform
I have thought about making the platform for my game on Xbox One or Playstation 4 as they’re one of the most popular consoles out but it would cost a lot of money to produce on one or either and some people don’t like Xbox or don’t like Playstation but nearly everyone has a computer which the game can easily be downloaded from places like steam or online and played within minuets.
The game will be available for PC and Mac where the mouse for windows or the touch sensor for mac will allow the user to look around whilst playing, they will be able to use the buttons W,A,S,D in order to move with the space bar allowing them to jump within the game. Other buttons like the down arrow or a click on the mouse or touch sensor will be used to pick up different objects like keys in order for the player to move onto another level.
I have chosen these platforms because people either own a PC or Mac and a lot of people do own a PC but for people who own a Mac they aren’t likely to go out and buy another computer which is a windows PC in order to play the game which is unfair when they can’t play the game.
LO4 - Story & Characters
Story
The idea which me and Matt focused on is the dungeon crawler game where I worked a lot with him on focusing to design the different maps which the players would go through where they would find treasure, battle creatures and then progress onto the next level. Four characters will be in play for the player to choose from with each one being a demi God with there parents being Greek Gods which each posses a different power.
The Target Audience
I have decided to aim the target audience would age from 18-26 with the majority of players being just over the age rate of the game which will be 18 because of a lot of violence within the game but it makes the game more exciting to play with the different graphics, monsters and fights.
The four characters we decided on:
Phaethon - This character has a certain skill set with a bow and arrow making range the priority attack for Phaethon who will have a large animated bow which is coloured in black with red arrows to make Phaethon look threatening and aggressive where her ability will be able to shoot arrows at walls and they can bounce off to hit the target
Agenos - Agenos will use spells as an attack with mage being a priory of attack with a large wooden staff which can be used to cast whirlpools that makes enemies vanish with the cast of a spell which is his ability.
Heracles - Heracles has a large sharp sword with a dragon look effect at the handle in green which makes his weapon look deadly where he will be extremely muscly to strike fear into his enemies which he will rely on in combat, his ability will be to shoot lightning through multiple enemies.
Macaria - Macaria will have dark robes on with a wizard hat to look almost like a witch with a black mask over her face so her enemies can’t see her face and are scared by the look of her dangerously looking mask. She will have the ability to throw multiple sharp daggers at multiple enemies at once.
LO4 - Game Idea
I like the aspect of dungeon crawler games with Greek Gods and different characters with different abilities which make the game more interesting then the usual games. I have decided to do this with different levels where the player can collect different items, visit different maps and squire different abilities whilst on the mission.
Sunday, 15 November 2015
LO2 - Review Compare
God Of War III
Review from Giantbomb game review and IGN
Genre
IGN and Giantbomb both describe God Of War III as being a third person action-adventure game which is heavily based on Greek Mythology. IGN has a brief description of the game but Giantbomb goes into a lot of detail about the story, character background and to the follow on from previous God Of War series.
Target Audience
The target audience is viewed differently by both reviewers with Giantbomb review says the game is aimed at gamers who play mythology games and greek mythology based on the different characters, maps and what you actually have to do during the game which might not appeal to action gamers who are placed in a dungeon with different characters with abilities.
IGN review said that the game could attract other gamers because of the different characters, violence and graphics which are very appealing with gamers wanting more of a challenge with a game which allows them to also free roam and complete missions and different bosses.
Characters
Giantbomb focuses on each and every character is deep detailed explanation like telling us what abilities the characters have and what there role in the game is, the review gives a lot of information about the main character by telling us our character is called Kratos who is a fallen spartan general who must solve different puzzles, traverse dangerous locales and kill anything which stands in his way. IGN review doesn't really tell us much about any other character apart from the main character Kratos which tells us he's on a mission who used to be a general for Spartans and is now up against different creatures.
Narrative
Giantbomb review talks a lot about the narrative of the game which goes onto talk about at the end of the game the main character finds out he has a wife and a daughter whilst telling us what he has to go through to get to the end. Ign's review refers back to the God of war I and God of war II which compares the story from then and now.
Gameplay
Giantbomb gives us a lot of information about the gameplay like how it is reminiscent of previous game series which consists of battling various creatures. It tells us in depth about his position, different locations and weapons which our character will get where on the page review we are also given pictures of gameplay like our character, fighting creatures and many more.
IGN provides a different area of gameplay information to Giantbomb with the review on IGN mostly talking about boss strategies, collectables and other things rather than what our character goes through.
Platform
Giantbomb have said in there review that the game is only available on Playstation 3 however IGN have stated in there reviews that it is not only for Playstation 3 but Playstation 4 where the game has been (remastered)
LO1 - Genre Research
I will be planning to do a greek mythology where I will keep these genres in mind:
RPG - Rpg stands for Role-Playing Game which is where the player takes on the role of the character where they have to complete a narrative with a lot of decision making and other skills needed like in some Rpg games where you have to choose to save a certain character or decide a certain path for your character.
Dungeon Crawler - Dungeon Crawler is a fantasy role-playing game with a sort of dungeon environment where you can battle different monsters and loot treasure. It is usually played in first person where you can discover new places and move onto different levels.
Action - The player must navigate through different levels whilst collecting objects, facing obstacles and fighting various enemies with usually a large boss at the very end of the level which they must have to defeat to get a reward or progress onto the next level.
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