Thursday, 19 November 2015

LO4 - Story & Characters

Story 

The idea which me and Matt focused on is  the dungeon crawler game where I worked a lot with him on focusing to design the different maps which the players would go through where they would find treasure, battle creatures and then progress onto the next level. Four characters will be in play for the player to choose from with each one being a demi God with there parents being Greek Gods which each posses a different power.
The Target Audience
I have decided to aim the target audience would age from 18-26 with the majority of players being just over the age rate of the game which will be 18 because of a lot of violence within the game but it makes the game more exciting to play with the different graphics, monsters and fights.

The four characters we decided on:

Phaethon - This character has a certain skill set with a bow and arrow making range the priority attack for Phaethon who will have a large animated bow which is coloured in black with red arrows to make Phaethon look threatening and aggressive where her ability will be able to shoot arrows at walls and they can bounce off to hit the target

Agenos - Agenos will use spells as an attack with mage being a priory of attack with a large wooden staff which can be used to cast whirlpools that makes enemies vanish with the cast of a spell which is his ability.

Heracles - Heracles has a large sharp sword with a dragon look effect at the handle in green which makes his weapon look deadly where he will be extremely muscly to strike fear into his enemies which he will rely on in combat, his ability will be to shoot lightning through multiple enemies.


Macaria - Macaria will have dark robes on with a wizard hat to look almost like a witch with a black mask over her face so her enemies can’t see her face and are scared by the look of her dangerously looking mask. She will have the ability to throw multiple sharp daggers at multiple enemies at once.

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